Behavioral anti-cheat that runs entirely on our servers. No drivers on player machines. No privacy invasion. Just consistent, evidence-based detection.
Kernel-level anti-cheats install deep in your operating system. They can crash systems, create security risks, and treat every player as a suspect. We built a different approach.
We analyze gameplay telemetry on our infrastructure. The client is untrusted by design. Cheaters cannot modify the server.
No kernel drivers, no file scans, no process monitoring. Players keep control of their own machines.
Warnings, temporary suspensions, and permanent bans based on confidence levels. No automated permanent bans from a single signal.
Games send gameplay events to TIMA Shield: movement, aiming, firing, economy, and objective interactions.
Our models compare behavior against physically possible human performance and statistical baselines.
Suspicious accounts are flagged with confidence scores. Human reviewers validate high-stakes decisions.
Studios receive clear verdicts and can apply sanctions through their own systems or ours.
Talk to our team about integrating TIMA Shield into your competitive title.